I ... I Don't Even Know. Thank You.
[I actually wrote this on the way to Europe, but didn't get a chance to post it over there. So here it is now, as I wrote it two weeks ago]
I'm composing this from a plane somewhere above Iceland, but I couldn't help but make a note about the last few days. Since Mark of the Ninja launched on Friday, I've basically been in a state of perpetual bewilderment. The reaction to the game has been astoundingly positive, beyond any our of expectations.
I've complained about Metacritic and the shortcomings of really granular review scores in the past, and my feelings about the problems they cause haven't changed. But Metacritic can be a vague barometer of how folks are reacting to a game. And currently, Ninja sits at a 90. That makes it the highest-rated XBLA game this year (tying with Trials Evolution) and the third highest XBLA game of all time (tying with at 90 Limbo, Super Meat Boy and Geometry Wars 2, in addition to Trials Evo) behind only Braid and Pac-Man Championship Edition DX.
While I was certainly happy with Ninja when we sent it off to Microsoft for certification, I had absolutely no inkling that folks would consider it to be in the same league as any of those games. I'm humbled and still utterly shocked. I respect and admire those games tremendously, and to create something that would even be spoken of in the same breath is something I wasn't sure I'd ever accomplish in my career as a designer, let alone on my first game. I'm still not really able to process that.
A couple outlets specifically just left me floored with their thoughts. Eurogamer gave us a 9/10, the same score they gave Journey and Dark Souls. Destructoid gave us a 10/10, saying Ninja was "Let it stand as the benchmark by which all stealth games are now measured." Giant Bomb gave us a 5/5.
Obviously the visibility of the game has been a challenge, but the community support has been amazing. Every time I log onto Twitter, there are almost universally positive comments about the game. I've literally seen one negative comment (from someone who only watched the trailer and didn't like the violence, although I told them you can get through the entire game without killing anyone) and two "Tried it, not really for me." That's it.
More than anything else though, it's edifying that this kind of reaction means there is a place for this kind of game. Something emphasizing player-centric systems and intentional play. Something that doesn't compromise what it wants to be. I've loved stealth games for a long time, and more importantly, the type of design they represent. Being able to create something that's considered a worthwhile addition to that canon is still almost unbelievable.
So thank you everyone who has supported the game and told anyone else about it. And we certainly don't want that momentum to flag, so please keep letting people know they can download the game or the trial directly to their Xbox from here: http://bit.ly/xboxninja
Now I'm off to enjoy a week in Ireland and a week in Scotland. When I get back, I'll have some exciting news about my writing here as well as something about Ninja that I think will make a lot of people quite happy.
[That news hit on Monday, specifically that Mark of the Ninja is coming to Steam on Oct 16th! ]
[That news hit on Monday, specifically that Mark of the Ninja is coming to Steam on Oct 16th! ]
2 Comments:
Congrats again on the super successful launch. Well deserved!
Thank you sir! And congrats on your move to freaking Naughty Dog!
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